
import simplegui
import random
# load card sprite - 949x392 - source: jfitz.com
CARD_SIZE = (73, 98)
CARD_CENTER = (36.5, 49)
card_images = simplegui.load_image("[http://commondatastorage.googleapis.com/codeskulptor-assets/cards.jfitz.png](http://commondatastorage.googleapis.com/codeskulptor-assets/cards.jfitz.png)")
CARD_BACK_SIZE = (71, 96)
CARD_BACK_CENTER = (35.5, 48)
card_back = simplegui.load_image("[http://commondatastorage.googleapis.com/codeskulptor-assets/card_back.png](http://commondatastorage.googleapis.com/codeskulptor-assets/card_back.png)")
# initialize some useful global variables
in_play = False
message1 = ""
wins = 0
losses = 0
# define globals for cards
SUITS = ('C', 'S', 'H', 'D')
RANKS = ('A', '2', '3', '4', '5', '6', '7', '8', '9', 'T', 'J', 'Q', 'K')
VALUES = {'A':1, '2':2, '3':3, '4':4, '5':5, '6':6, '7':7, '8':8, '9':9, 'T':10, 'J':10, 'Q':10, 'K':10}
# define card class
class Card:
def __init__(self, suit, rank):
if (suit in SUITS) and (rank in RANKS):
self.suit = suit
self.rank = rank
else:
self.suit = None
self.rank = None
print "Invalid card: ", suit, rank
def __str__(self):
return self.suit + self.rank
def get_suit(self):
return self.suit
def get_rank(self):
return self.rank
def draw(self, canvas, pos):
card_loc = (CARD_CENTER[0] + CARD_SIZE[0] * RANKS.index(self.rank),
CARD_CENTER[1] + CARD_SIZE[1] * SUITS.index(self.suit))
canvas.draw_image(card_images, card_loc, CARD_SIZE, [pos[0] + CARD_CENTER[0], pos[1] + CARD_CENTER[1]], CARD_SIZE)
def draw_back(self, canvas, pos):
card_loc = (CARD_BACK_CENTER[0], CARD_BACK_CENTER[1])
canvas.draw_image(card_back, card_loc, CARD_BACK_SIZE, [pos[0] + CARD_CENTER[0], pos[1] + CARD_BACK_CENTER[1]], CARD_BACK_SIZE)
# define hand class
class Hand:
def __init__(self):
self.cards = []
pass # create Hand object
def __str__(self):
ans = " "
for i in range(len(self.cards)):
ans += str(self.cards[i]) + " "
return "Hand contains" + ans
pass # return a string representation of a hand
def add_card(self, card):
self.cards.append(card)
pass # add a card object to a hand
def get_value(self):
hand_value = 0
check = 0
for card in self.cards:
card_rank = card.get_rank()
hand_value += VALUES[card.get_rank()]
if card_rank == 'A':
check += 1
else:
pass
if check != 0:
if hand_value + 10 <= 21:
hand_value += 10
else:
pass
return hand_value
# count aces as 1, if the hand has an ace, then add 10 to hand value if it doesn't bust
pass # compute the value of the hand, see Blackjack video
def draw(self, canvas, pos):
for card in self.cards:
if pos == [100, 350]:
if in_play == True:
card.draw_back(canvas, pos)
else:
card.draw(canvas, pos)
else:
card.draw(canvas, pos)
pos[0] += 50
pass # draw a hand on the canvas, use the draw method for cards
# define deck class
class Deck:
def __init__(self):
self.card = []
for suit in SUITS:
for rank in RANKS:
self.card.append(Card(suit, rank))
pass # create a Deck object
def shuffle(self):
# add cards back to deck and shuffle
self.card_shuffled = random.shuffle(self.card)
pass # use random.shuffle() to shuffle the deck
def deal_card(self):
return self.card.pop()
pass # deal a card object from the deck
def __str__(self):
s = ""
for i in self.card:
s += str(i) + " "
return s
pass # return a string representing the deck
#define event handlers for buttons
def deal():
global outcome, in_play, p_hand, d_hand, deck, message1, message2, wins, losses
message1 = "Hit, Stand, or New Deal?"
deck = Deck()
deck.shuffle()
p_hand = Hand()
d_hand = Hand()
p_hand.add_card(deck.deal_card())
p_hand.add_card(deck.deal_card())
d_hand.add_card(deck.deal_card())
d_hand.add_card(deck.deal_card())
if in_play == True:
message1 = "Dealer Won-Hit, Stand or New Deal?"
losses += 1
print "Player's", p_hand
print "Dealer's", d_hand
print message1
print wins - losses
# your code goes here
in_play = True
def hit():
global message1, in_play, losses, wins
if in_play == True:
if p_hand.get_value() <= 21:
p_hand.add_card(deck.deal_card())
else:
message1 = "You bust-New Deal?"
in_play = False
losses += 1
print message1
print wins - losses
print "Player's", p_hand
print "Dealer's", d_hand
pass # replace with your code below
# if the hand is in play, hit the player
# if busted, assign a message to outcome, update in_play and score
def stand():
global message1, in_play, losses, wins
if in_play == True:
if p_hand.get_value() > 21:
message1 = "You bust-New Deal?"
in_play = False
losses += 1
print message1
else:
while d_hand.get_value() < 17:
d_hand.add_card(deck.deal_card())
if d_hand.get_value() > 21:
message1 = "Dealer Busts-New Deal?"
wins += 1
print message1
else:
if p_hand.get_value() <= d_hand.get_value():
message1 = "Dealer Wins-New Deal?"
losses += 1
print message1
else:
message1 = "You Win-New Deal?"
wins += 1
print message1
in_play = False
print "Player's", p_hand
print "Dealer's", d_hand
print wins - losses
pass # replace with your code below
# if hand is in play, repeatedly hit dealer until his hand has value 17 or more
# assign a message to outcome, update in_play and score
# draw handler
def draw(canvas):
p_pos = [100, 50] #player hand position
d_pos = [100, 350] #dealer draw position
p_hand.draw(canvas, p_pos)
d_hand.draw(canvas, d_pos)
#if in_play == True:
#d_hand.draw(canvas, d_pos)
#else:
#d_hand.draw(canvas, d_pos)
canvas.draw_text(message1, [30, 300], 30, "black")
canvas.draw_text("Blackjack", [300, 50], 50, "red")
canvas.draw_text("Player", [100, 170], 30, "blue")
canvas.draw_text("Dealer", [100, 470], 30, "blue")
canvas.draw_text("Score:" + str(wins - losses), [400, 130], 30, "white")
# initialization frame
p_hand = Hand()
d_hand = Hand()
frame = simplegui.create_frame("Blackjack", 600, 600)
frame.set_canvas_background("Green")
#create buttons and canvas callback
frame.add_button("Deal", deal, 200)
frame.add_button("Hit", hit, 200)
frame.add_button("Stand", stand, 200)
frame.set_draw_handler(draw)
# get things rolling
frame.start()